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Sony PlayStation Console

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McFerran, Damien (2015). The PlayStation Book. Bournemouth: Imagine Publishing. ISBN 978-1785-461-064. {{ cite book}}: |work= ignored ( help) a b Boxer, Keith; Boxer, Steve (3 December 2014). "Level up: how PlayStation infiltrated youth culture". The Guardian. London. Archived from the original on 21 February 2020 . Retrieved 11 November 2020.

Parkin, Simon (19 June 2014). "A History of Videogame Hardware: Sony PlayStation". Edge. Bath: Future plc. Archived from the original on 29 November 2014 . Retrieved 5 March 2015. Rivera, Joshua (17 August 2021). "Here's the Xbox Series S Running PS1 games in 4K". Polygon. New York City: Vox Media. Archived from the original on 30 November 2021 . Retrieved 29 December 2021.Mäyrä, Frans (2002). "Console Games in the Age of Convergence". Computer Games and Digital Cultures: Conference Proceedings: Proceedings of the Computer Games and Digital Cultures Conference, 6–8 June 2002. Tampere: Tampere University Press. pp.45–58. ISBN 978-9514453717. To determine the fate of the PlayStation project, Ohga chaired a meeting in June 1992, consisting of Kutaragi and several senior Sony board members. Kutaragi unveiled a proprietary CD-ROM-based system he had been secretly working on which played games with immersive 3D graphics. Kutaragi was confident that his LSI chip could accommodate one million logic gates, which exceeded the capabilities of Sony's semiconductor division at the time. [45] Despite gaining Ohga's enthusiasm, there remained opposition from a majority present at the meeting. Older Sony executives also opposed it, who saw Nintendo and Sega as "toy" manufacturers. [46] The opposers felt the game industry was too culturally offbeat and asserted that Sony should remain a central player in the audiovisual industry, where companies were familiar with one another and could conduct "civili[s]ed" business negotiations. [47] After Kutaragi reminded him of the humiliation he suffered from Nintendo, Ohga retained the project and became one of Kutaragi's most staunch supporters. [25] [48] Bramwell, Tom (19 November 2001). "Game Over for bleem". Eurogamer. Bath: Future plc. Archived from the original on 29 December 2021 . Retrieved 29 December 2021. The PlayStation Classic is a dedicated video game console made by Sony Interactive Entertainment that emulates PlayStation games. It was announced in September2018 at the Tokyo Game Show, and released on 3 December 2018, the 24th anniversary of the release of the original console. [234] [235]

Kenkel, Paul (1999). Digital Dreams: The Work of the Sony Design Center. Universe Publishing. p.127. ISBN 978-0789302625. Whitehead, Dan (9 September 2019). "Dreamcast: A Forensic Retrospective". Eurogamer. Bath: Future plc. Archived from the original on 15 October 2014 . Retrieved 30 October 2014. Smith, Shawn (June 1996). "A tale of Sega's two Saturn controllers". Electronic Gaming Monthly. No.83. Chicago: Ziff Davis. p.15. The PlayStation was conceived by Ken Kutaragi, a Sony executive who managed a hardware engineering division and was later dubbed "the Father of the PlayStation". [17] [18] Kutaragi's interest in working with video games stemmed from seeing his daughter play games on Nintendo's Famicom. [19] Kutaragi convinced Nintendo to use his SPC-700 sound processor in the Super Nintendo Entertainment System (SNES) through a demonstration of the processor's capabilities. [20] His willingness to work with Nintendo derived from both his admiration of the Famicom and conviction in video game consoles becoming the main home-use entertainment systems. [21] Although Kutaragi was nearly fired because he worked with Nintendo without Sony's knowledge, [22] president Norio Ohga recognised the potential in Kutaragi's chip and decided to keep him as a protégé. [19] Three iterations of the PlayStation's controller were released over the console's lifespan. The first controller, the PlayStation controller, was released alongside the PlayStation in December 1994. It features four individual directional buttons (as opposed to a conventional D-pad), a pair of shoulder buttons on both sides, Start and Select buttons in the centre, and four face buttons consisting of simple geometric shapes: a green triangle, red circle, blue cross, and a pink square ( , , , ). [162] Rather than depicting traditionally used letters or numbers onto its buttons, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. Teiyu Goto, the designer of the original PlayStation controller, said that the circle and cross represent "yes" and "no", respectively (though this layout is reversed in Western versions); the triangle symbolises a point of view and the square is equated to a sheet of paper to be used to access menus. [163] [141] The European and North American models of the original PlayStation controllers are roughly 10% larger than its Japanese variant, to account for the fact the average person in those regions has larger hands than the average Japanese person. [164]

Dragon Quest VII To Appear On PlayStation". IGN. Chicago: Ziff Davis. 15 January 1997. Archived from the original on 7 March 2022 . Retrieved 7 March 2022.

Senrad, Ed (December 1993). "Sony To Intro 32-bit System!". Electronic Gaming Monthly. No.53. Chicago: Ziff Davis. p.68. Stuart, Keith (16 July 2020). "The 25 greatest video game consoles – ranked!". The Guardian. London. Archived from the original on 5 January 2021 . Retrieved 6 January 2021. Charla, Chris (September 1997). "PlayStation's Missing Thunder". Next Generation. Bath: Future plc. 3 (33): 26.When you finish you will get a box identical to the original but more resistant. PlayStation 1 (9002C) Console Box Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World. Roseville: Prima Publishing. ISBN 0-7615-3643-4. Svenson, Christian (December 1996). "Stat Happy Sony". Next Generation. No.24. New York City: Imagine Media. p.28. Williams, Ken (January 1997). "Touché, N64 Pad". Electronic Gaming Monthly. No.90. Chicago: Ziff Davis. p.20.

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