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Academy Games | 878 Vikings Invasion of England 2nd Edition | Board Game | Ages 12+ | 2 to 4 Players | 60 to 120 Minutes Playing Time

£13.495£26.99Clearance
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About this deal

The Battle system is simple but fairly clever and you really have to have a good understanding of the dice makeup of each of your units involved.

Moving units to non-city spaces also has the added benefit of allowing you to command-decision there, since you may only command-decision to a Shire already occupied by your units. In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Each faction rolls the number of dice corresponding to the number of units they have in battle (up to a max of number of dice they have available).Then any units in the Fled Units circle of that faction are retrieved and placed with any friendly army on the board. If you’re interested in providing support for Cardboard Clash so I can continue to improve what we offer, check out my page over on Patreon. Vikings is an area control game in which 2 - 4 players play as the invading Vikings or the English nobles who are trying to withstand the invasion.

Every turn, each faction will play a movement card to maneuver their troops and zero, one, or two event cards. The defender always has the initiative and therefore gets to roll their Battle dice first, removing any casualties from the enemy force and any of their own actions as well, such as Flee or Command (where a unit can be moved to an adjacent space occupied by that factions pieces). Those only serve to enhance the longevity of a game such as this one, allowing us to mix and match to play the unique setting we desire. an army with 2 Thegns, 1 Housecarl, and 3 Fyrd units would roll 2 Thegn dice, 1 Housecarl die, and 2 Fyrd dice). At 15mm you can tell that they’re soldiers carrying axes and spears but beyond that, the detail is a bit lost.When playing with 2 players, each player will control the 2 factions of their chosen side and coordinate their strategies. If he doesn’t eliminate defending units on the first battle dice roll, one of the leader’s remaining moves is used up. Cards in a player’s hand could also be event cards, which provide significant bonuses and additional tactics.

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